



|
|

Our new training DVDs are the first of their kind. These DVDs are an added
value for anyone interested in the field of concept design.
Please click on a DVD image for additional information. Orders are made
through The Gnomon Workshop. Here are some online reviews:
Press Mention DVD Review
TheForce.net InsideCG.com
DVD Review DVD Review
3d|vfx.net FXguide.com
If you have any questions regarding our products, e-mail us at:
products@fengzhudesign.com


Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in
the field of concept design. Using materials standard in the design
industry, a detailed step by step demonstration will show the
students the entire vehicle sketching process. Learn about the
basics of perspective, the importance of thumbnails, techniques of
sketching, and development of forms and proportions to create
the final rendering.

Concept Design 2: Sketching Environments
For students heading into set design, the ability to sketch and
render environments is essential. Learn how to plan out
perspectives, set up compositions, establish lighting, and create
mood in this detailed step-by-step demonstration. This lecture
also covers the materials used in the design industry as well as
sketching techniques, thumbnails, and warm-up excersies.

Concept Design 3: Quick Sketching
The ability to sketch quickly and with a wide range of materials
are two important skills to have in the field of concept design.
This lecture is divided into three parts, each covering a different
drawing technique and materials. Learn about the basics of each
material, and how they can be applied in the drawing process.
Also demonstrated are the basics of perspective, development
of form, and warm-up excerises.

Concept Design 4: Quick Sketching
By first bringing in a line-drawing from a previous lecture
(Design 2), we learn how to use the digital medium to create a
finished rendering. Two different demostrations will show the
entire process. Learn about the importance of values, lighting,
and scale to help create the over-all mood. Also covered are
some basic tips about Photoshop.

Design Process 1: Fighting Robots
When working from a design brief, idea generation is one of the
most difficult aspects of the job. This lecture has two main
components, each covering an important part of the design
process. First, you will see how designs are generated, by
watching Feng sketch over forty rough thumbnails and quick
silhouettes. The sketches are then critiqued in order to identify
the most visually successful. The entire lecture focuses on a
single client brief: melee-style gladiator fighting robots of the
future.

Design Process 2: Robot Design Refinement
Starting with thumbnail silhouettes chosen from the previous
lecture, two distinctive designs are drawn, refined and rendered
for client presentation. See how two robots, that follow the same
brief, can be given strong visual identities through the use of
different form languages. The purpose of this process is to end up
with a clear presentation of a solid design.

Design Process 3: Fundalmentals of Shot Design
This DVD breaks down the individual components necessary to
stage a successful environment design. First covered are the
basics of perspective, followed by demos explaining the use of
scale and composition. Next, the fundamentals of lighting and
values are illustrated. Finally, watch Feng sketch out various
environments, incorporating all the topics covered above.

|